Case studies
Performative Mapping game
Performative Mapping is a Location Based Mobile Game in which site-specific tasks are performed, inspired by a site’s use, rituals, acoustics, history, etc. A description of the task is uploaded in audio, text and/or image. As the file is geo-referenced
Performative Mapping game
Performative Mapping is a Location Based Mobile Game in which site-specific tasks are performed, inspired by a site’s use, rituals, acoustics, history, etc. A description of the task is uploaded in audio, text and/or image. As the file is geo-referenced
Collective mapping of feelings that circulate during Eindhoven’s Dutch Design Week
During Dutch Design Week 2015, people were invites to participate in the cartographic exploration What Moves You? A collective realtime mapping of the transformation of the city during Eindhoven’s Dutch Design Week. DDW’s visitors collectively became the authors/ creators of a map that showed
Collective mapping of feelings that circulate during Eindhoven’s Dutch Design Week
During Dutch Design Week 2015, people were invites to participate in the cartographic exploration What Moves You? A collective realtime mapping of the transformation of the city during Eindhoven’s Dutch Design Week. DDW’s visitors collectively became the authors/ creators of a map that showed
Audio Story Mapping
The Dutch project plan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a movement
Audio Story Mapping
The Dutch project plan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a movement
Between Realities
This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space
Between Realities
This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space
We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The
We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The
Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a
Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a
We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally
We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally
Urban Futures Lab
March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of
Urban Futures Lab
March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of
You Are Near
You Are Near is a Location Based Mobile game where a player has to navigate the grey area on his/her phone to find his/her virtual self after which (s)he has to select another dot on the screen to follow. The
You Are Near
You Are Near is a Location Based Mobile game where a player has to navigate the grey area on his/her phone to find his/her virtual self after which (s)he has to select another dot on the screen to follow. The
Mapping Invisibility
In the design research workshop Mapping Invisibility, undocumented immigrants and other participants undertook collective mapping in Amsterdam. The aim was to investigate the day to day practices of undocumented immigrants and to look for ways to make parts of those
Mapping Invisibility
In the design research workshop Mapping Invisibility, undocumented immigrants and other participants undertook collective mapping in Amsterdam. The aim was to investigate the day to day practices of undocumented immigrants and to look for ways to make parts of those