Research in progress

Performative Mapping game

Performative Mapping is a location-based game in which site-specific tasks are performed, inspired by a site’s use, rituals, acoustics, history, etc. A description of the task is uploaded in audio, text and/or image. As the file is geo-referenced it can only be

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Performative Mapping game

Performative Mapping is a location-based game in which site-specific tasks are performed, inspired by a site’s use, rituals, acoustics, history, etc. A description of the task is uploaded in audio, text and/or image. As the file is geo-referenced it can only be

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[Urban Interfaces]

13.05.2014 until present [urban interfaces] is a platform for a critical investigation of urban interfaces for creative and participatory engagement at the crossing of academic research and cultural practices. Focusing on mobile and situated media, arts, and performances, the platform brings together

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[Urban Interfaces]

13.05.2014 until present [urban interfaces] is a platform for a critical investigation of urban interfaces for creative and participatory engagement at the crossing of academic research and cultural practices. Focusing on mobile and situated media, arts, and performances, the platform brings together

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Audio Story Mapping

June 2015 The Dutch projectplan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a

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Audio Story Mapping

June 2015 The Dutch projectplan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a

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Collective Mapping of Public Space

This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space

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Collective Mapping of Public Space

This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space

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You Are Near # 5

What? Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The object randomly follows the city’s street patterns and is visualised as a big green dot on each player’s phone.

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You Are Near # 5

What? Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The object randomly follows the city’s street patterns and is visualised as a big green dot on each player’s phone.

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Walkaway

An web app that lets people erase the map of a city by walking its streets. This experiment is in the form of a web-based application designed and programmed using PHP programming language, OpenStreetMap (OSM) and Leaflet JavaScript library. Using the

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Walkaway

An web app that lets people erase the map of a city by walking its streets. This experiment is in the form of a web-based application designed and programmed using PHP programming language, OpenStreetMap (OSM) and Leaflet JavaScript library. Using the

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You Are Near #3

What? Two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally simulated object (one for each team) is visualised as a big red or blue dot on the player’s

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You Are Near #3

What? Two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally simulated object (one for each team) is visualised as a big red or blue dot on the player’s

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Urban Futures Lab

March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of

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Urban Futures Lab

March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of

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You Are Near #1

What? Digital maps on mobile devices continuously construct a universe around you; always positioning YOU in the center of the map. What happens to the user of the digital map when YOU are not in the center anymore? In this game, the

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You Are Near #1

What? Digital maps on mobile devices continuously construct a universe around you; always positioning YOU in the center of the map. What happens to the user of the digital map when YOU are not in the center anymore? In this game, the

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Mapping Invisibility

A cartographic exploration of the undocumented immigrexperiencesience of the city. The aim of the mapping was to engage with strategies of hiding in the public spaces of Amsterdam. The results were presented at Frascati theatre on the 20th of May 2015

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Mapping Invisibility

A cartographic exploration of the undocumented immigrexperiencesience of the city. The aim of the mapping was to engage with strategies of hiding in the public spaces of Amsterdam. The results were presented at Frascati theatre on the 20th of May 2015

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