Performative Mapping game

Performative Mapping is a location-based game in which site-specific tasks are performed, inspired by a site’s use, rituals, acoustics, history, etc. A description of the task is uploaded in audio, text and/or image. As the file is geo-referenced it can only be unlocked by passing the exact coordinates.

The game was first played on the island of Gozo with students of Manchester University  (department of Island Studies) for the Erasmus+ field-based learning project (coordinated by Chris Perkins). The aim was to engage with local and island-specific ‘issues’ in a performative way. The game builds upon features of WhereIGo (a toolset for creating and playing GPS-enabled adventures).

Results of a game that was played with Mobile Communication students from Utrecht University in May 2016

First Launch 3rd of May 2016
App built by Iván Fuciños Calle