We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The
We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The
Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a
Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a
We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally
We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally
Performative cartography as social strategy at Play Perform Participate Conference (Utrecht University)
Performative Cartography as social, educational and aesthetic strategy Naomi Bueno de Mesquita presented performative cartography as a social strategy. She pointed to the participatory quality of performative cartography (partially due to the digitisation of maps and mapping software) emphasising how
Performative cartography as social strategy at Play Perform Participate Conference (Utrecht University)
Performative Cartography as social, educational and aesthetic strategy Naomi Bueno de Mesquita presented performative cartography as a social strategy. She pointed to the participatory quality of performative cartography (partially due to the digitisation of maps and mapping software) emphasising how
Urban Futures Lab
March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of
Urban Futures Lab
March 2015 Urban Futures Lab took place in The Hague. Under the framework of Agenda Stad this workshop was organised by World Design Forum in collaboration with STBY and U CREATE Centre of Expertise Creative Industries. For the duration of
Designing presence : a strategic design approach to co-creating meaningful interactions and enhancing a sense of belonging
Submitted: 30-01-2015 Competition Werk aan de Winkel, commissioned by Rijksdienst voor het Cultureel Erfgoed, was a call for innovative ideas for the repurposing of the post-war shopping strips in the Netherlands, while understanding its value as cultural heritage. I wrote
Designing presence : a strategic design approach to co-creating meaningful interactions and enhancing a sense of belonging
Submitted: 30-01-2015 Competition Werk aan de Winkel, commissioned by Rijksdienst voor het Cultureel Erfgoed, was a call for innovative ideas for the repurposing of the post-war shopping strips in the Netherlands, while understanding its value as cultural heritage. I wrote
You Are Near
You Are Near is a Location Based Mobile game where a player has to navigate the grey area on his/her phone to find his/her virtual self after which (s)he has to select another dot on the screen to follow. The
You Are Near
You Are Near is a Location Based Mobile game where a player has to navigate the grey area on his/her phone to find his/her virtual self after which (s)he has to select another dot on the screen to follow. The
Mapping Invisibility
In the design research workshop Mapping Invisibility, undocumented immigrants and other participants undertook collective mapping in Amsterdam. The aim was to investigate the day to day practices of undocumented immigrants and to look for ways to make parts of those
Mapping Invisibility
In the design research workshop Mapping Invisibility, undocumented immigrants and other participants undertook collective mapping in Amsterdam. The aim was to investigate the day to day practices of undocumented immigrants and to look for ways to make parts of those
Amsterdam Asking Questions
June 2004 This graduation project for the Architectural Design Department of the Gerrit Rietveld Academy Amsterdam ran in real time during the graduation show in June 2004. A mapping of connections between citizens of Amsterdam, visualising a successive and expanding way of asking questions.
Amsterdam Asking Questions
June 2004 This graduation project for the Architectural Design Department of the Gerrit Rietveld Academy Amsterdam ran in real time during the graduation show in June 2004. A mapping of connections between citizens of Amsterdam, visualising a successive and expanding way of asking questions.
Asking Questions: 10 Years of Architectural Design at the Gerrit Rietveld Academy
For this book (designed by Joost Grootens) I contributed with the graphs and maps. I also created an interactive presentation of the works for the opening of the exhibition and launch of the book at NAi (Nederlands Architectuur Instituut). There
Asking Questions: 10 Years of Architectural Design at the Gerrit Rietveld Academy
For this book (designed by Joost Grootens) I contributed with the graphs and maps. I also created an interactive presentation of the works for the opening of the exhibition and launch of the book at NAi (Nederlands Architectuur Instituut). There