Author Archives: performativemapping

Maps of America’s Racial Segregation
http://www.wired.com/2013/08/how-segregated-is-your-city-this-eye-opening-map-shows-you/

Maps of America’s Racial Segregation
http://www.wired.com/2013/08/how-segregated-is-your-city-this-eye-opening-map-shows-you/
Design, Social Media and Technology to Foster Civic Self-Organisation Conference (UH)
Naomi Bueno de Mesquita presented a paper that she wrote together with Saba Golchehr. The conference in Hasselt was structured by the following tracks: 1. How can design, social media and technology encourage and empower citizens to take part in and/ or start up
Design, Social Media and Technology to Foster Civic Self-Organisation Conference (UH)
Naomi Bueno de Mesquita presented a paper that she wrote together with Saba Golchehr. The conference in Hasselt was structured by the following tracks: 1. How can design, social media and technology encourage and empower citizens to take part in and/ or start up

Out of State (Frascati Amsterdam)
Would you ever have imagined that a land surveyor’s tool could be linked to the emotion of powerlessness? That an undocumented – some say illegal – resident of Amsterdam felt that way upon seeing the piece of equipment on the

Out of State (Frascati Amsterdam)
Would you ever have imagined that a land surveyor’s tool could be linked to the emotion of powerlessness? That an undocumented – some say illegal – resident of Amsterdam felt that way upon seeing the piece of equipment on the

Prague Quadrennial of Performance Design and Space (Clam Gallas Palace Prague)
“All the world is a stage” is no longer a metaphor, but a reality itself. Today we witness a multiplication of staged realities. We are between realities. How do we cope with this complex reality? What strategies do we use?

Prague Quadrennial of Performance Design and Space (Clam Gallas Palace Prague)
“All the world is a stage” is no longer a metaphor, but a reality itself. Today we witness a multiplication of staged realities. We are between realities. How do we cope with this complex reality? What strategies do we use?

TRADERS international training week in Multiple Performative Mapping
The third international TRADERS training week in Multiple Performative Mapping was organised by me. People with expertise in mapping were invited to contribute to this training week in the form of lectures and workshops. David Hamers (lector City and Countryside

TRADERS international training week in Multiple Performative Mapping
The third international TRADERS training week in Multiple Performative Mapping was organised by me. People with expertise in mapping were invited to contribute to this training week in the form of lectures and workshops. David Hamers (lector City and Countryside

Audio Story Mapping
The Dutch project plan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a movement

Audio Story Mapping
The Dutch project plan Between Realities for the Prague Quadrennial of Performance Design and Space 2015, distinguishes between five different coping strategies: sheltering, fleeing, fighting, negotiating, surrendering. Each of these strategies/practices entails a particular attitude towards reality. Either a movement

Between Realities
This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space

Between Realities
This research formed part of the SPACES exhibition of the Prague Quadrennial of Performance Design and Space, for which I presented the Dutch entry for Platform Scenography. In six mapping sessions, visitors of the Prague Quadrennial of Performance Design and Space

We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The

We Are Nearer
We Are Nearer is a Location Based Mobile Game and an iteration of the game We Are Near. Two competing teams aim to get as close as possible to a digitally simulated object that moves through the city’s streets. The

Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a

Walk Away
Walk Away is a web app in which the user/cartographer can gradually erase the city’s map by walking its streets. Through walking and using the Walk Away app, the street on the digital map is erased in realtime. This is a

We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally

We Are Near
We Are Near is a Location Based Mobile Game and an iteration on You Are Near. In this game two competing teams try to localise and surround a digitally simulated object that randomly moves through the city’s streets. The digitally